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Creator bsnes emulators has
Creator bsnes emulators has






creator bsnes emulators has

Btw, "lorom" "hirom" aren't even official terms for mapping. The mapping isn't inside the SNES console, but in the cartidge. QuoteThe only emulator which supported roms bigger than 4MB was Snes9x (original build) but only up to 6MB, but now we have two of them, both capable of running the biggest SNES roms possible.You didn't mention "Exlorom" in this false sentence.Īnd your second sentence shows how wrong you are when you talk about SNES mapping. No original Snes console was ever programmed to handle Exlo or Exhi roms. TOP is NOT an Exlorom, sure it has 6MB, but that really doesn't matter. Quote from: puzzledude on January 10, 2013, 07:58:35 AM so that 1 percent of all players will play it there? And so that cart makers/sellers can earn big money on someone else's work? So why would a hacker want it to work on a real cart?. You should know that a hack is released as an ips/patch file, not a rom file, and guess what, a cart is a rom, making any cart with a hack illegal, specially in a combination with selling. 80 percent of all players will most surely put the game in Zsnes, the rest will use some other emus. How many working Snes consoles are in the world currently and where can you buy them? The answer is zero to none. You want the hack to work on a real harware. Plus bsnes has no video filters, making the picture quite squared. What a tester wants is the opposite, he wants to speed up the emulation. Like I mentioned before, Bsnes runs extremly slow in most of the computers, disallowing you to test anything. Otherwise it's a waste of time, because the hack failed and it will be remembered as an example of a bad work. In my opinion it's mandatory for a romhack to work on the real hardware, because this way the hack will last forever. It's strange that, these days (2013), there are "romhackers" that doesn't use Bsnes to at least test their hacks. You can not expect of some player to make a custom reprogramming to play your game, when so many can't even patch it correctly.Īn emu that needs a never-before-seen reprogramming to be able to run a badly squared picture, and takes 5 minutes to load a title screen is like a worm on a hook, while the new Zsnes and snes9x emus are a Shark. If you repoint the data from a standard Lorom! (and no, this is not TOP), above 6MB, it will Not work in any emulator (except the new Fusoya emus).Īnd by working I mean loading the game in the program. If you repoint the data from a standard Lorom! (and no, this is not TOP), above 4MB, it will Not work in Zsnes. No original Snes console was ever programmed to handle Exlo or Exhi roms.īut you can NOT expand a game, which was originaly bellow 4MB, above this number. Sad to see disinformations on this website, because of obvious lack of knowledge from the man who wrote the news Zsnes was perfectly working with TOP, which is a 6MB game, so is bsnes. Quote from: Skeud on January 10, 2013, 05:49:14 AMĬan someone change the false assumption in the news, as it was already noticed here.








Creator bsnes emulators has